2/25/10

God of War III Reviews

God of War III Features

  • True to the series roots, the four pillars of game play - brutal combat, intricate puzzles, exploration of awe-inspiring worlds, and a compelling story - all return.
  • God of War III is the epic conclusion to the Greek mythological trilogy, which will complete Kratos' story that began in the original title for the PlayStation 2.
  • New deadly weapons like the Cestus, powerful metal gauntlets with devastating strength, and other brutal instruments of war that open up ruthless new techniques.
  • The menacing creatures of Greek mythology can now be manipulated against their will, to cross chasms, inflict blind rage against enemies, reveal puzzles and secrets, and as tools of complete annihilation.
  • God of War III picks up exactly where God of War II left off ¿ Kratos must take his quest for vengeance to the very stronghold of the Zeus.

God of War III Description

God of War III is a single player action game, exclusive to the PlayStation 3, and the final installment of the God of War trilogy. Containing signature and addictive God of WarGod of War gameplay — a combination of over-the-top action combat, exploration and puzzle-solving — along with an engrossing mythologically inspired storyline and a selection of new weapons and a new weapons system, it is a fitting conclusion to the much praised franchise. 
 
story and Gameplay
God of War III allows players on the PlayStation 3 to take on the climatic role of the ex-Spartan warrior, Kratos, as he treads through the intimidating heights of Mt. Olympus and the dark depths of Hades once more to seek revenge on those who have betrayed him. Armed with double-chained blades, as well a selection of new weapons, Kratos must take on mythology's darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus and the mighty Zeus himself. 

Key Game Features
  • Only on the PS3 - The award-winning development team leverages the processing power and technology of PlayStation 3 system to make God of War III one of the most-graphically advanced next gen titles available, with even the dramatic cut screens running off the in-game engine.
  • Groundbreaking Depth of Scale - Kratos will explore areas up to 4 times larger than those found in God of War II, as well as carve through entire armies while navigating on the back of Titans - living, moving, breathing levels as tall as the Empire State Building.
  • Realism - Players will battle in detailed and unique 3D worlds lit by thousands of dynamic lights and textures with quadruple the resolution, which allows for realistic muscle striations, detailed facial expressions, and new heightened levels of brutality and gore.
  • Signature Gameplay - Brutal combat, intricate puzzles, exploration of awe-inspiring worlds, and a compelling and satisfying ending to Kratos’ epic story.
  • Sophisticated Storyline - The God of War III storyline is the epic conclusion to the trilogy; the storyline will be told in a way that is true to traditionalist roots in Greek mythology, from moral consequences to brutal battles against the gods.
  • Ridable Creatures - Several of the menacing creatures of Greek mythology in God of War III can now be manipulated against their will, as Kratos uses them to cross chasms, inflict blind rage against enemies, reveal puzzles and secrets, and as tools of complete annihilation.
  • New Weapons and Combat System - New deadly weapons such as the Cestus — powerful metal gauntlets with devastating strength — and other brutal instruments of war that will allow Kratos to learn ruthless new techniques such as grappling with enemies and launching explosive wall-to-ground attacks.
  • Lighting Technologies - The dynamic lighting solution employed in GOW III is only feasible through the computing power provided by the Cell SPUs. For example, using the High Dynamic Range Lighting (HDRL) technology, the camera – when using Krato’s sightline - will emulate the human retina, causing players to feel a sharp brightness when Kratos exits a dark area and enters a sunlit area, similar to how the human eye would need to adjust.